One idea: Get something close to the pictures of the great adventure games of the '90s. Two sources of inspiration: PC games of the heyday (Eternam by Infogrames, Dune by Cryo Interactive) and comics such as Le secret de l'espadon (Blake et Mortimer, by Edgar P. Jacobs). Three elements: White antennas, yellow desert and a blue sky.

Everything is handcoded. It was pov 3.1 compliant coded (I have thus not used isosurfaces, just plain heightfields). The antennas were even controlled using a first order simulated system, thus giving me the opportunity to follow any 3D object in the scene. The grass was a modified version of Gilles Trans grass generator. Back in those days, I was using a Pentium 166. As the poor machine is getting older and older, I have decided to dig for the files, and I have uploaded the old files on my brand new Pentium 3 (running at 900 Mhz, do not laugh). After a few modifications to this old code, related to the path to the heightfields, I have rendered them today (May, 04, 2008).

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It all started in the desert, nine years ago, in a hot summer day. One antenna was looking for... 

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As a matter of fact, there were two antennas. 

 

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Plenty of antennas! All listening to the sky. All searching for...

 

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Well, they were searching in vain: The desert was desert.

 

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Nevertheless, some antennas were still listening.

 

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"I think I hear something on the right!" said the first antenna. "Can you hear it?" she asked.

 

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"Hush!"

 

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"Yes! There is obviously something"

 

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"Listen! It up there!" 

 

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Every antenna was listening. You should have been there when it happened.

 

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"My! My! My! It's moving soooo fast!"

 

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Here they are !

 

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Acknoledgments.

Gilles Trans for its grass generator at  www.oyonale.com